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#1 Dead by Daylight – Throughout on Map

Dead by Daylight – Throughout on Map

dead by daylight

This feature contains overall throughout on maps. Its helpful for the beginners.

Here’s the description of all about map.

 

Marking Maps

  • The north is pointing in the direction where during the mapping, I saw the moon (Now it can be somewhere else).
  • One grid is equal to one piece of the wall border.
  • Squares on the map are places where it spawns structure. structure spawns rotated in different directions.
  • Small square within a square is a high structure (walls).
  • A small hill in the square is a low structure that may appear in this square (hills, woods and stones and other small objects with pallets).
  • Bas on the square means Killer Shack.
  • M.B. on the square means main building of the map.
  • The road means empty space reminiscent of path.
  • Wood or tower on the square is the place where Stacks of wood or tower spawn (macmillan estate only).
  • Bus or track on the square is the place where the magic bus, truck or excavator spawn (autohaven wreckers only).
  • Tree or track on the square is the place where tree or combine spawn (coldwind farm only).
  • In the empty space around the pieces appear: small walls, trees, stones and exit door. On Haddonfield appears picnic tables.
  • Marking on the “buffer zone” means an exit door that always appear in that spot.

 

The Macmillan Estate

Characteristic Buildings

Tower

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Wood

1488404572_2

 

Coal Tower

1488404622_1

M.B.

Dead by Daylight - Map Schemes

Ironworks of Misery

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Shelter Woods

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Suffocation Pit

#1 Dead by Daylight - Throughout on Map 1

M.B.

Dead by Daylight - Map Schemes

Coldwind Farm

 

Characteristic buildings

Combine

Dead by Daylight - Map Schemes

Tree

Dead by Daylight - Map Schemes

Thompson House

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Rancid Abattoir

 

#1 Dead by Daylight - Throughout on Map 2

M.B.

Dead by Daylight - Map Schemes

Rotten Fields

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Torment Creek

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Fractured Cowshed

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Autohaven Wreckers

 

Characteristic buildings

Track

Dead by Daylight - Map Schemes

Excavator

Dead by Daylight - Map Schemes

Bus

Dead by Daylight - Map Schemes

Azarov’s Resting Place

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Blood Lodge

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Wreckers’ Yard

Dead by Daylight - Map Schemes

Wretched Shop

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Gas Heaven

Dead by Daylight - Map Schemes

Drawing car in the square is a chunk with a pile of cars.

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Crotus Prenn Asylum

Disturbed Ward

Dead by Daylight - Map Schemes

Killer Shack appears at random on one of the fields of high structures.

M.B.

Dead by Daylight - Map Schemes

Haddonfield

Lampkin Lane

Dead by Daylight - Map Schemes

H means home. Basement always shows up at Myers’s House. Road is the main road in the midst of map.

M.B.

Dead by Daylight - Map Schemes

Backwater Swamp

The Pale Rose

Dead by Daylight - Map Schemes

Most of the map is in the trough. First “buffer zone” is above the center of the map. In this zone can spawn generators or trap door. The second “buffer zone” is the change in the level difference. In both zone trees and stones, plus boats and boxes can spawn. Killer Shack is on the hill. Around there are tree trunks and reed.

M.B. – Big Boat

Dead by Daylight - Map Schemes

Small Boat

Dead by Daylight - Map Schemes

Pier

Dead by Daylight - Map Schemes

Treatment Theatre

Léry’s Memorial Institute

Dead by Daylight - Map Schemes

  • R – sqaure where bathrom, waiting room or ICU room can appear.
  • Basement can appear either in M.B. or librar.
  • In Long Room can be either: waiting room or ICU room.
  • In the corridors, between rooms, obstacles can be found.
  • *1 – An example of how the exit door looks like, which may appear at the end of any of the corridor.

M.B.

Dead by Daylight - Map Schemes

M.B. Sign

Dead by Daylight - Map Schemes

Library

Dead by Daylight - Map Schemes

Library Sign

Dead by Daylight - Map Schemes

Exit

Dead by Daylight - Map Schemes

 

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