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4 Best Roblox Arsenal Aimbot Scripts – Working

Arsenal is a very fast paced FPS game. You must have know what FPS means – First Person Shooter. In this game, Arsenal, you get to fight your enemies with a bunch of random weapons. You don’t get to choose your weapon. You get a weapon randomly selected by the game for you. But, many people find this game very difficult, because basically you don’t get optics, you have to rely only on a small crosshair in the center of the screen. So, for those players, I have posted some Arsenal Roblox Aimbot and ESP.

Table of Contents

Roblox Arsenal Aimbot Script 1

							
							
					local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false
local espupdatetime = 5; autoesp = false
local lockaim = true; local lockangle = 5
--function findwat(folder, what)
-- for i, smth in pairs(folder:GetChildren()) do
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then
-- return smth
-- end
-- end
--end
--
--local plrs = findwat(game, "Players")
local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")
Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Move.BackgroundTransparency = 1
Move.BorderSizePixel = 0
Move.Draggable = true
Move.Position = UDim2.new(0.005, 0, -0.15, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(1, 1, 1)
Main.Position = UDim2.new(0, -7, 20.9960003, 0)
Main.Size = UDim2.new(1, 0, 5.79699993, 0)
Main.Style = Enum.FrameStyle.RobloxSquare
EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press O to change team based mode"
EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
EspStatus.TextScaled = true
EspStatus.TextWrapped = true
st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = ""
st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true
st1_2.Name = "st1"
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.875999987, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = "Press E to lock on a person inside ur view"
st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_2.TextScaled = true
st1_2.TextWrapped = true
st1_3.Name = "st1"
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.54, 0)
st1_3.Size = UDim2.new(1, 0, 0.261999995, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Press L to enable esp loop and press T to update esp"
st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_3.TextScaled = true
st1_3.TextWrapped = true
Name.Name = "Name"
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Name.BackgroundTransparency = 1
Name.Position = UDim2.new(0, 25, 20.9860001, 0)
Name.Size = UDim2.new(0.838, 0, 1.27999997, 0)
Name.Font = Enum.Font.Arcade
Name.Text = "ARSENAL GUI"
Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Name.TextScaled = true
Name.TextSize = 12
Name.TextWrapped = true
-- Scripts:
local plrsforaim = {}
local lplr = game:GetService("Players").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999
Gui.Parent = plrs.LocalPlayer.PlayerGui
f = {}
local espforlder
f.addesp = function()
--print("ESP ran")
if espforlder then
else
espforlder = Instance.new("Folder")
espforlder.Parent = game.Workspace.CurrentCamera
end
for i, v in pairs(espforlder:GetChildren()) do
v:Destroy()
end
for _, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
if TeamBased == true then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp for team based")
local bill = Instance.new("BillboardGui", espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end
else
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp")
local bill = Instance.new("BillboardGui", espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end
end
end
end
local cam = game.Workspace.CurrentCamera
local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
if a == "t" then
print("worked1")
f.addesp()
elseif a == "u" then
if raycast == true then
raycast = false
else
raycast = true
end
elseif a == "l" then
if autoesp == false then
autoesp = true
else
autoesp = false
end
end
if a == "j" then
if mouse.Target then
mouse.Target:Destroy()
end
end
if a == key then
if switch == false then
switch = true
else
switch = false
if aimatpart ~= nil then
aimatpart = nil
end
end
elseif a == teambasedswitch then
if TeamBased == true then
TeamBased = false
teambasedstatus.Text = tostring(TeamBased)
else
TeamBased = true
teambasedstatus.Text = tostring(TeamBased)
end
elseif a == aimkey then
if not aimatpart then
local maxangle = math.rad(20)
for i, plr in pairs(plrs:GetChildren()) do
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
if TeamBased == true then
if plr.Team.Name ~= lplr.Team.Name then
local an = checkfov(plr.Character.Head)
if an  1 then
-- if TeamBased then
-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
-- else
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
--
--
--
--
-- end
-- end
-- elseif raycast == true then
--
-- end
if raycast == true and switch == false and not aimatpart then
getaimbotplrs()
aimatpart = nil
local maxangle = 999
for i, v in ipairs(plrsforaim) do
if v.Parent ~= lplr.Character then
local an = checkfov(v)
if an < maxangle and v ~= lplr.Character.Head then
maxangle = an
aimatpart = v
print(v:GetFullName())
v.Parent.Humanoid.Died:connect(function()
aimatpart = nil
end)
end
end
end
end
end)
delay(0, function()
while wait(espupdatetime) do
if autoesp == true then
pcall(function()
f.addesp()
end)
end
end
end)				
			

Roblox Arsenal Aimbot Script 2

							
							
					local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Luciquad/xenia/main/cheatersoul.lua"))()
local venyx = library.new("CHEATERSOUL", 5013109572)

local themes = {
   Background = Color3.fromRGB(24, 24, 24),
   Glow = Color3.fromRGB(0, 0, 0),
   Accent = Color3.fromRGB(10, 10, 10),
   LightContrast = Color3.fromRGB(20, 20, 20),
   DarkContrast = Color3.fromRGB(14, 14, 14),
   TextColor = Color3.fromRGB(255, 255, 255)
}

--Coded by Tyris & Doiv (void)
local mouse = game.Players.LocalPlayer:GetMouse()
local BodyParts = {'LeftFoot', 'LeftHand', 'LeftLowerArm', 'LeftLowerLeg', 'LeftUpperArm', 'LeftUpperLeg', 'LowerTorso', 'RightFoot', 'RightHand', 'RightLowerArm', 'RightLowerLeg', 'RightUpperLeg', 'RightUpperArm', 'UpperTorso', 'Head'}
local invitecode = ""
local HAMEWARE_Chatspam = {"CHEATERSOUL ON TOP!", "OWNING ANY OTHER CHEAT THEN CHEATERSOUL MAKES YOU AN IDIOT LIBERAL", "CHEATERSOUL PENCE 2020", "CHEATERSOUL WINNING", "GET GOOD GET CHEATERSOUL", "discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode, "CHEATERSOUL | TWO STUDS AHEAD OF THE GAME"}
local Furry_Chatspam = {'UwU Sowwiez! Im using CHEATERSOUL and owning youwww :c', '>.< I am tapping eyes closed with CHEATERSOUL~', ':3 come get CHEATERSOUL! discoard.gg/'..invitecode, 'OvO CHEATERSOUL is slotted!! C:', 'UvU no challenge for CHEATERSOUL! </3'}
local Swiss_Chatspam = {'Salü zämme Ig bin en schwiizer.', 'Hei u-huara dreck isch denn da imfall', 'Ier sing alli extrem schlecht i dem spiil lol', 'Wa wennd ier eigentlich, ich bin eh besser also leafet doch???', 'Han kei bock meh gege euch spiele, ier sind alli extrem schlecht', 'Boah alter in zuri hets boes fuetz!', 'Ig schwoer CHEATERSOUL isch immer ontop!', 'CHEATERSOUL isch de best script wo nid full-public isch', 'holl der doch CHEATERSOUL! discord.gg/'..invitecode}
local HvH_Chatspam = {"HHHHHH D0g owned by CHEATERSOUL user hhh", "No CHEATERSOUL no talk dog LLLL", "hhhh imagine not owning CHEATERSOUL NN dog 2k20 CHEATERSOULless", "come 5v5 dumb dog", "Absolute dog hhhh no CHEATERSOUL no talk nn", "I'm hvh legende so shhhh", "hdf eins du hs", 'einsclick hdf hund', 'schnauze nn ich bin hvh legende', 'Hvh legend here', 'CHEATERSOUL CHEATERSOUL nr #1 cheat', 'Antiaim top of the game'}
local China_Chatspam = {"CHEATERSOUL最佳", "CHEATERSOUL上衣", "脚本黑客软件", "亚马逊", "淘金者", "打包机黑客CHEATERSOUL", "天安门广场是假的,上面有CHEATERSOUL, tianamen square", "乔治·弗洛伊德", "男人女人猫中国顶", "可怕的黑人", "是粘贴软件", "x值得", "水冰盐", "阴茎手术", "黑色生活无所谓BLM", "femboyes是同性恋"}
local uion = true
local circle = Drawing.new("Circle")
local LP = game:GetService("Players").LocalPlayer
circle.Visible = false
local fakeanim = Instance.new('Animation', workspace)
fakeanim.AnimationId = 'rbxassetid://0'
local userInputService = game:GetService("UserInputService")
userInputService.MouseBehavior = Enum.MouseBehavior.Default

local target;
local bodyname;
local ChatDebounce = false
local NameTags_Toggled = false
local ArmChams = false
local WeaponChams = false
local ArmMaterial = 'Plastic'
local WeaponMaterial = 'Plastic'
local debris = game:GetService("Workspace").Debris
local SilentAimFOV_Thickness = 1
local Show_SILENTAIMFOV = false
local CollectDebris = false
local SilentAim_Toggled = false
local NoAnims_Toggle = false
local Teamcheck_Toggled = false
local Visuals_Toggled = false
local Chams_Toggled = false
local SilentAimFOV_Filled = false
local AntiAim_Toggle = false
local isthirdperson = false
local ChatSpam = false
local Movement_Toggled = false
local Bhop_Toggled = false
local Chatspam_Toggled = false
local Bhop_Speed = 1
local Chatspam_Wait = 1
local Chatspam_Type = nil
local SilentAim_FOV = 0
local SilentAimFOV_Transparency = 0
local silentaim_headhitchance = 0
local silentaim_bodyhitchance = 0
local Pitch_Type = nil
local Yaw_Type = nil
local AntiAim_Speed = 0
local CustomPitch_Value = 0
local ArmChams_Color = Color3.new(50, 50, 50)
local WeaponChams_Color = Color3.new(50, 50, 50)
local SilentAimFOV_Numsides = 3
local CustomYaw_Value = 0
local leftrotation = CFrame.new(-150, 0, 0)
local rightrotation = CFrame.new(150, 0, 0)
local backrotation = CFrame.new(-4, 0, 0)
local ChamsColor = Color3.fromRGB(50, 50, 50)
local SilentAimFOV_Color = Color3.fromRGB(50, 50, 50)
local defaultvector = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
local hed = Instance.new('Part', workspace.Terrain)
local rhead = Instance.new('Part', hed)
local rtors = Instance.new('Part', hed)
rhead.Name = "Head"
rtors.Name = 'UpperTorso'

local page = venyx:addPage("Aimbot", 5892773989)
local section1 = page:addSection("Silent Aimbot")
local section2 = page:addSection("Silent Aimbot Settings")
local addonsectionAIMBOT = page:addSection("Targets")
local addonsectionAIMBOTVisuals = page:addSection("Targets")

section1:addToggle("Silent Aimbot", nil, function(value)
   SilentAim_Toggled = value
end)

addonsectionAIMBOTVisuals:addToggle("Show SilentAim FOV", nil, function(value)
   Show_SILENTAIMFOV = value
end)

addonsectionAIMBOTVisuals:addToggle("SilentAim FOV Filled", nil, function(value)
   SilentAimFOV_Filled = value
end)

addonsectionAIMBOTVisuals:addSlider("SilentAim FOV Thickness", 1, 1, 5, function(value)
   SilentAimFOV_Thickness = value
end)

addonsectionAIMBOTVisuals:addSlider("SilentAim FOV numsides", 3, 3, 100, function(value)
   SilentAimFOV_Numsides = value
end)

addonsectionAIMBOTVisuals:addSlider("SilentAim FOV Transparency", 0, 0, 100, function(value)
   SilentAimFOV_Transparency = value
end)

addonsectionAIMBOTVisuals:addColorPicker('SilentAim FOV Color', Color3.fromRGB(50, 50, 50), function(color3)
   SilentAimFOV_Color = color3
end)

addonsectionAIMBOT:addToggle("TeamCheck", nil, function(value)
   Teamcheck_Toggled = value
end)

section2:addSlider("Silent Aimbot FOV", 0, 0, 500, function(value)
   SilentAim_FOV = value
end)

section2:addSlider("Head hitchance", 0, 0, 100, function(value)
   silentaim_headhitchance = value
end)

section2:addSlider("Body hitchance", 0, 0, 100, function(value)
   silentaim_bodyhitchance = value
end)

local Visuals = venyx:addPage("Visuals", 5892783507)
local section3 = Visuals:addSection("Chams")
local addonsectionVISUALS = Visuals:addSection("Local")

section3:addToggle("Visuals", nil, function(value)
   Visuals_Toggled = value
end)

section3:addToggle("Nametag Esp", nil, function(value)
   NameTags_Toggled = value
end)

section3:addToggle("Chams", nil, function(value)
   Chams_Toggled = value
end)

section3:addColorPicker('Chams Color', Color3.fromRGB(50, 50, 50), function(color3)
   ChamsColor = color3
end)


addonsectionVISUALS:addKeybind("ThirdPerson keybind", Enum.KeyCode.X, function()
   if not isthirdperson then
       isthirdperson = true
   else
       isthirdperson = false
   end
   
end, function()
end)




addonsectionVISUALS:addToggle("Arm Chams", nil, function(value)
   ArmChams = value
end)

addonsectionVISUALS:addToggle('Weapon Chams', nil, function(value)
   WeaponChams = value
end)

addonsectionVISUALS:addColorPicker('Arm Color', Color3.fromRGB(50, 50, 50), function(color3)
   ArmChams_Color = color3
end)

addonsectionVISUALS:addColorPicker('Weapon Color', Color3.fromRGB(50, 50, 50), function(color3)
   WeaponChams_Color = color3
end)

addonsectionVISUALS:addDropdown("Arm Material", {"Plastic", "ForceField", "Wood", "Grass"}, function(text)
   ArmMaterial = text
end)

addonsectionVISUALS:addDropdown("Weapon Material", {"Plastic", "ForceField", "Wood", "Grass"}, function(text)
   WeaponMaterial = text
end)


local AAPage = venyx:addPage("Anti-Aim", 5012544693)
local section4 = AAPage:addSection("Main")
local section5 = AAPage:addSection("Pitch")
local section6 = AAPage:addSection("Yaw")

section4:addToggle("AntiAim Toggle", nil, function(value)
   AntiAim_Toggle = value
end)

section4:addToggle("Disable Animations", nil, function(value)
   NoAnims_Toggle = value
end)

section5:addDropdown("Pitch Type", {"Custom", "Up", "Down", "Zero"}, function(text)
   Pitch_Type = text
end)

section5:addSlider("Pitch Value", 0, -150, 150, function(value)
   CustomPitch_Value = value / 100
end)

section6:addDropdown("Yaw Type", {"Custom", "Jitter", "Spin", "Back"}, function(text)
   Yaw_Type = text
end)

section6:addSlider('Spin Speed', 0, 0, 100, function(value)
   AntiAim_Speed = value
end)

section6:addSlider("Yaw Value", 0, 0, 360, function(value)
   CustomYaw_Value = value
end)

local Misc = venyx:addPage("Misc", 5894272440)
local Movement = Misc:addSection("Movement")
local Troll = Misc:addSection("Trolle")
local MiscLocal = Misc:addSection("Local")

MiscLocal:addToggle("Collect Debris", nil, function(value)
   CollectDebris = value
end)

Movement:addToggle("Movement Modifiers", nil, function(value)
   Movement_Toggled = value
end)

Movement:addToggle("Bhop", nil, function(value)
   Bhop_Toggled = value
end)

Movement:addSlider("Bhop Speed", 1, 0, 100, function(value)
   Bhop_Speed = value
end)

Troll:addToggle("Troll Features", nil, function(value)
   Troll_Toggled = value
end)

Troll:addToggle("Chatspam", nil, function(value)
   Chatspam_Toggled = value
end)

Troll:addDropdown("Chatspam Type", {"HAMEWARE", "Furry", "Swiss", "HvH", "China"}, function(text)
   Chatspam_Type = text
end)

Troll:addSlider("Chatspam Sleep", 1, 1, 10, function(value)
   Chatspam_Wait = value
end)


local theme = venyx:addPage("GUI", 5012543246)
local colors = theme:addSection("Colors")
local uitogl = theme:addSection("UI Toggle")

uitogl:addKeybind("GUI Toggle Keybind", Enum.KeyCode.Insert, function(val)
   if uion then
       userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
       uion = false
   else
       userInputService.MouseBehavior = Enum.MouseBehavior.Default
       uion = true
   end
   venyx:toggle()
end, function()
end)

for theme, color in pairs(themes) do
   colors:addColorPicker(theme, color, function(color3)
       venyx:setTheme(theme, color3)
   end)
end

venyx:SelectPage(venyx.pages[1], true)

local function BulletTracer(ray)

   local mid = ray.Origin + ray.Direction/2

   if workspace.Camera:FindFirstChild("Arms") then
       if workspace.Camera.Arms:FindFirstChild("Bullet") then
           local pr = Instance.new("Part")
           pr.Parent = workspace
           pr.Anchored = true
           pr.CFrame = CFrame.new(mid, ray.Origin)
           pr.Size = Vector3.new(BulletTracer_Thickness, BulletTracer_Thickness, ray.Direction.Magnitude)
           pr.Color = BulletTracers_Color
           pr.Transparency = BulletTracers_Transparency
           pr.Material = Enum.Material.Neon
           print('Rayd')
           wait(3)
           pr:Destroy()
       end
   end

end


local function convert_rgb_to_vertex(c3)
   return Vector3.new(c3.R, c3.G, c3.B)
end
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
local oldIndex = mt.__index
if setreadonly then
   setreadonly(mt, false)
else
   make_writeable(mt, true)
end
local namecallMethod = getnamecallmethod or get_namecall_method
local newClose = newcclosure or function(f)
   return f
end
mt.__namecall = newClose(function(...)
   local method = namecallMethod()
   local args = {...}

   if method == "FindPartOnRayWithIgnoreList" then
       if SilentAim_Toggled then
           args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target[bodyname].CFrame.p - workspace.CurrentCamera.CFrame.Position).unit * 500)
       end
   elseif method == 'LoadAnimation' and tostring(args[2]) == 'RunForward' or tostring(args[2]) == 'RunBackward' or
       tostring(args[2]) == 'RunLeft' or tostring(args[2]) == 'RunRight' then
       if NoAnims_Toggle then
           args[2] = fakeanim
       end
   elseif method == 'FireServer' and tostring(args[1]) == "ControlTurn" then
       if AntiAim_Toggle then
           if Pitch_Type == "Custom" then
               args[2] = CustomPitch_Value
           elseif Pitch_Type == 'Down' then
               args[2] = -1.5
           elseif Pitch_Type == "Up" then
               args[2] = 1.5
           elseif Pitch_Type == "Zero" then
               args[2] = 0
           end
       end
   end

   return oldNamecall(unpack(args))
end)

mt.__index = newcclosure(function(self, ...)
   local arg = {...}

   if isthirdperson then
       if arg[1] == 'CameraMode' then
           return Enum.CameraMode.Classic
       end
   end


   return oldIndex(self, ...)
end)
local newmt = mt.__newindex
local namecall = mt.__namecall
setreadonly(mt,false)
newmt = newcclosure(function(self,args,value)
   if checkcaller() then
       return new(self,args,value)
   end
   if args:lower() == "walkspeed" or args == "WalkSpeed" then
       return
   end
   return newmt(self,args,value)
end)


if setreadonly then
   setreadonly(mt, true)
else
   make_writeable(mt, false)
end

function characterrotate(pos)
   pcall(function()
       if game.Players.LocalPlayer.Character then
           game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
           local gyro = Instance.new('BodyGyro')
           gyro.D = 0
           gyro.P = 1000000
           gyro.MaxTorque = Vector3.new(0, 1000000, 0)
           gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
           gyro.CFrame = CFrame.new(gyro.Parent.Position, pos)
           wait()
           gyro:Destroy()
       end
   end)
end

function GetTarget()
   local fob = SilentAim_FOV
   local nearestcharacter = nil
   pcall(function()
       local t = nil
       local m = LP:GetMouse()
       for _, PL in pairs(game.Players:GetPlayers()) do
           if PL.Character and PL.Character:FindFirstChild("Head") then
               if PL ~= LP then
                   if Teamcheck_Toggled == false then
                       if PL ~= nearestcharacter then
                           local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)
                           local dist = (Vector2.new(vector.X, vector.Y) - Vector2.new(m.X, m.Y)).Magnitude
                           if dist < fob then
                               if 0 < PL.Character.Humanoid.Health then
                                   nearestcharacter = PL.Character
                                   fob = dist
                               end
                           end
                       end
                   else
                       if PL.TeamColor ~= LP.TeamColor then
                           if PL ~= nearestcharacter then
                               local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)
                               local dist = (Vector2.new(vector.X, vector.Y) - Vector2.new(m.X, m.Y)).Magnitude
                               if dist < fob then
                                   if 0 < PL.Character.Humanoid.Health then
                                       nearestcharacter = PL.Character
                                       fob = dist
                                   end
                               end
                           end
                       end
                   end
               end
           end
       end
   end)
   return nearestcharacter
end

function isInTable(table, tofind)
   local found = false
   for _,v in pairs(table) do
       if v==tofind then
           found = true
           break;
       end
   end
   return found
end

TweenStatus = nil

local TweenService = game:GetService("TweenService")
TweenCFrame = Instance.new("CFrameValue")


function tweenstuff(partpos)
   TweenStatus = true
   TweenCFrame.Value = workspace.CurrentCamera.CFrame
   local tweenframe = TweenService:Create(TweenCFrame, TweenInfo.new(0.2),{Value = CFrame.new(workspace.CurrentCamera.CFrame.Position, partpos)})
   tweenframe:Play()
   tweenframe.Completed:Wait()
   TweenStatus = nil
   TweenCFrame.Value = CFrame.new(0,0,0)
end


while true do


   if Movement_Toggled then
       
       if Bhop_Toggled then
           if userInputService:IsKeyDown(Enum.KeyCode.Space) then
               if LP.Character then
                   LP.Character['Humanoid'].Jump = true
                   LP.Character['Humanoid'].WalkSpeed =  Bhop_Speed
               end
           end
       end
   end


   if Visuals_Toggled then

       if NameTags_Toggled then
           if Teamcheck_Toggled then
               for I,V in pairs (game.Players:GetPlayers()) do
                   if V ~= LP then
                       if V.TeamColor ~= LP.TeamColor then
                           if V.Character and V.Character:FindFirstChild("Head") then
                               if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
                                   V.Character.Head['TotallyNotNAMEESP'].TextLabel.TextColor3 = ChamsColor
                               else
                                   local bbgui = Instance.new("BillboardGui",  V.Character['Head'])
                                   bbgui.Name = "TotallyNotNAMEESP"
                                   bbgui.AlwaysOnTop = true
                                   bbgui.StudsOffset = Vector3.new(0, 2, 0)
                                   bbgui.ClipsDescendants = false
                                   bbgui.Enabled = true
                                   bbgui.Size = UDim2.new(0, 200,0, 50)

                                   local boxha = Instance.new('TextLabel', bbgui)
                                   boxha.Size = UDim2.new(0, 200,0, 50)
                                   boxha.TextColor3 = ChamsColor
                                   boxha.Text = V.Name
                                   boxha.Font = Enum.Font.Code
                                   boxha.TextSize = 20
                                   boxha.BackgroundTransparency = 1
                                   boxha.BorderSizePixel = 0
                                   boxha.Visible = true
                                   boxha.Size = UDim2.new(0, 200,0, 50)
                                   boxha.TextWrapped = true
                               end
                           end
                       elseif V.TeamColor == LP.TeamColor then
                           if V.Character and V.Character:FindFirstChild("Head") then
                               if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
                                   V.Character.Head['TotallyNotNAMEESP']:Destroy()
                               end
                           end
                       end
                   end
               end
           else
               for I,V in pairs (game.Players:GetPlayers()) do
                   if V ~= LP then
                       if V.Character and V.Character:FindFirstChild("Head") then
                           if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
                               V.Character.Head['TotallyNotNAMEESP'].TextLabel.TextColor3 = ChamsColor
                           else
                               local bbgui = Instance.new("BillboardGui",  V.Character['Head'])
                               bbgui.Name = "TotallyNotNAMEESP"
                               bbgui.AlwaysOnTop = true
                               bbgui.StudsOffset = Vector3.new(0, 2, 0)
                               bbgui.ClipsDescendants = false
                               bbgui.Enabled = true
                               bbgui.Size = UDim2.new(0, 200,0, 50)
                               local boxha = Instance.new('TextLabel', bbgui)
                               boxha.Size = UDim2.new(0, 200,0, 50)
                               boxha.TextColor3 = ChamsColor
                               boxha.Text = V.Name
                               boxha.Font = Enum.Font.Code
                               boxha.TextSize = 20
                               boxha.BackgroundTransparency = 1
                               boxha.BorderSizePixel = 0
                               boxha.Visible = true
                               boxha.Size = UDim2.new(0, 200,0, 50)
                               boxha.TextWrapped = true
                           end
                       end
                   end
               end
           end
       end
       if Chams_Toggled then
           if Teamcheck_Toggled then
               for I,V in pairs (game.Players:GetPlayers()) do
                   if V ~= LP then
                       if V.TeamColor ~= LP.TeamColor then
                           if V.Character then
                               for X,Z in pairs(V.Character:GetChildren()) do
                                   if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
                                       if Z:FindFirstChild("TotallyNotESP") then
                                           Z['TotallyNotESP'].Color3 = ChamsColor
                                       else
                                           if Z.Name == 'Head' then
                                               local headha = Instance.new("CylinderHandleAdornment",Z)
                                               headha.Adornee = Z
                                               headha.Transparency = 0
                                               headha.AlwaysOnTop = true
                                               headha.Name = "TotallyNotESP"
                                               headha.ZIndex = 1
                                               headha.Color3 = ChamsColor
                                               headha.Height = 1.3
                                           else
                                               local boxha = Instance.new("BoxHandleAdornment",Z)
                                               boxha.Adornee = Z
                                               boxha.Transparency = 0
                                               boxha.AlwaysOnTop = true
                                               boxha.Name = "TotallyNotESP"
                                               boxha.Size = Z.Size
                                               boxha.ZIndex = 1
                                               boxha.Color3 = ChamsColor
                                           end
                                       end
                                   end
                               end
                           end
                       elseif V.TeamColor == LP.TeamColor then
                           if V.Character then
                               for X,Z in pairs(V.Character:GetChildren()) do
                                   if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
                                       if Z:FindFirstChild("TotallyNotESP") then
                                           Z['TotallyNotESP']:Destroy()
                                       end
                                   end
                               end
                           end
                       end
                   end
               end
           else
               for I,V in pairs (game.Players:GetPlayers()) do
                   if V ~= LP then
                       if V.Character then
                           for X,Z in pairs(V.Character:GetChildren()) do
                               if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
                                   if Z:FindFirstChild("TotallyNotESP") then
                                       Z['TotallyNotESP'].Color3 = ChamsColor
                                   else
                                       if Z.Name == 'Head' then
                                           local headha = Instance.new("CylinderHandleAdornment",Z)
                                           headha.Adornee = Z
                                           headha.Transparency = 0
                                           headha.AlwaysOnTop = true
                                           headha.Name = "TotallyNotESP"
                                           headha.ZIndex = 1
                                           headha.Color3 = ChamsColor
                                           headha.Height = 1.3
                                       else
                                           local boxha = Instance.new("BoxHandleAdornment",Z)
                                           boxha.Adornee = Z
                                           boxha.Transparency = 0
                                           boxha.AlwaysOnTop = true
                                           boxha.Name = "TotallyNotESP"
                                           boxha.Size = Z.Size
                                           boxha.ZIndex = 1
                                           boxha.Color3 = ChamsColor
                                       end
                                   end
                               end
                           end
                       end
                   end
               end
           end
       end
   end


   if Chatspam_Toggled then
       if not ChatDebounce then
           spawn(function()
               ChatDebounce = true
               while ChatDebounce do
                   if Chatspam_Type == 'HAMEWARE' then
                       game.ReplicatedStorage.Events.PlayerChatted:FireServer(HAMEWARE_Chatspam[math.random(1, #HAMEWARE_Chatspam)], false, false, false, true)
                   elseif Chatspam_Type == 'Furry' then
                       game.ReplicatedStorage.Events.PlayerChatted:FireServer(Furry_Chatspam[math.random(1, #Furry_Chatspam)], false, false, false, true)
                   elseif Chatspam_Type == 'Swiss' then
                       game.ReplicatedStorage.Events.PlayerChatted:FireServer(Swiss_Chatspam[math.random(1, #Swiss_Chatspam)], false, false, false, true)
                   elseif Chatspam_Type == 'HvH' then
                       game.ReplicatedStorage.Events.PlayerChatted:FireServer(HvH_Chatspam[math.random(1, #HvH_Chatspam)], false, false, false, true)
                       elseif Chatspam_Type == 'China' then
                       game.ReplicatedStorage.Events.PlayerChatted:FireServer(China_Chatspam[math.random(1, #China_Chatspam)], false, false, false, true)
                   end
                   wait(Chatspam_Wait)
                   if not Chatspam_Toggled then
                       ChatDebounce = false
                       break
                   end
               end
           end)
       end
   end

   if AntiAim_Toggle then
       if Yaw_Type == "Custom" then
           characterrotate(CFrame.new(CustomYaw_Value, 0, 0))
       elseif Yaw_Type == "Jitter" then
           if game.Players.LocalPlayer.Character then
               game.Players.LocalPlayer.Character:WaitForChild("Humanoid").AutoRotate = false
               local spin = Instance.new('BodyAngularVelocity', game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart'))
               spin.AngularVelocity = Vector3.new(0, math.random(-60000, 55000), 0)
               spin.MaxTorque = Vector3.new(0, 35000, 0)
               wait()
               spin:Destroy()
           end
       elseif Yaw_Type == "Spin" then
           if game.Players.LocalPlayer.Character then
               game.Players.LocalPlayer.Character:WaitForChild("Humanoid").AutoRotate = false
               local spin = Instance.new('BodyAngularVelocity', game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart'))
               spin.AngularVelocity = Vector3.new(0, AntiAim_Speed * 100, 0)
               spin.MaxTorque = Vector3.new(0, 23000, 0)
               wait()
               spin:Destroy()
           end
       elseif Yaw_Type == "Back" then
           characterrotate((workspace.CurrentCamera.CFrame * backrotation).p)
       end
   end

   if isthirdperson then
       userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter  
       LP.CameraMode = 'Classic'
       game.Players.LocalPlayer.CameraMaxZoomDistance = 12
       game.Players.LocalPlayer.CameraMinZoomDistance = 12
   else
       LP.CameraMode = 'LockFirstPerson'
       game.Players.LocalPlayer.CameraMaxZoomDistance = 0
       game.Players.LocalPlayer.CameraMinZoomDistance = 0
   end

   if CollectDebris then
       for i,v in pairs(debris:GetChildren()) do
           if v.Name == "DeadHP" or v.Name == "DeadAmmo" then
               v.CFrame = LP.Character.HumanoidRootPart.CFrame * CFrame.new(0,0.2,0)
           end
       end
   end


   if SilentAim_Toggled then

       local xd = math.random(0, 100);
       if (silentaim_headhitchance or 0) = xd then
           bodyname = 'Head'
       else
           bodyname = 'Head'
       end
       local yeet = GetTarget()
       if yeet then
           target = yeet
       else
           target = hed
       end

       if Show_SILENTAIMFOV then
           circle.Visible = true
           circle.Thickness = SilentAimFOV_Thickness
           circle.NumSides = SilentAimFOV_Numsides
           circle.Radius = SilentAim_FOV
           circle.Filled = SilentAimFOV_Filled
           circle.Position = defaultvector
           circle.Color = SilentAimFOV_Color
           circle.Transparency = SilentAimFOV_Transparency / 100
       else
           circle.Visible = false
       end

   end


   if ArmChams then
       if not workspace.Camera:FindFirstChild("Arms") then
           wait()
       else
           for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do
               if v.Name == 'Right Arm' or v.Name == 'Left Arm' then
                   if v:IsA("BasePart") then
                       v.Material = Enum.Material[ArmMaterial]
                       v.Color = ArmChams_Color
                   end
               elseif v:IsA("SpecialMesh") then
                   if v.TextureId == '' then
                       v.TextureId = 'rbxassetid://0'
                       v.VertexColor = convert_rgb_to_vertex(ArmChams_Color)
                   end
               elseif v.Name == 'L' or v.Name == 'R' then
                   v:Destroy()
               end
           end
       end
   end

   if WeaponChams then
       if not workspace.Camera:FindFirstChild("Arms") then
           wait()
       else
           for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do
               if v:IsA("MeshPart") then
                   v.Material = Enum.Material[WeaponMaterial]
                   v.Color = WeaponChams_Color
               end
           end
       end
   end


   game:GetService("RunService").RenderStepped:Wait()

end				
			

Roblox Arsenal Aimbot Script 3

							
							
					local triggerBoton
local rageon

local noSpreadon
local noRecoilon
local noSpeedReductionon
local infAmmoon
local automaticOn

local noBulletHoleson
local noParticleson
local noTrailson

local infJumpon
local noclipon
local walkspeed = 23.32

local silentAimon
local silentAimPart = "Head"
local preferedSilentAimMode = "getClosestToCharacter"
local silentAimOneShot

local playerNamesOn
local playerNamesPaused = false

local tracersOn
local espPaused = false

local tracersColor = Color3.fromRGB(255, 105, 195)
local playerNamesColor = Color3.fromRGB(255, 105, 195)
local boxesColor = Color3.fromRGB(255, 105, 195)
local useDefaultTeamColors = false

local showDistanceOn
local showDistancePaused = false

local showHealthOn
local showHealthPaused = false

local espon
local boxesOn
local boxesPaused = false

local aimbotOn
local aimbotEnabled
local aimbotKey = Enum.KeyCode.T
local aimbotPart = "Head"

local toggleUIKey = Enum.KeyCode.RightShift

local Client
for i,v in pairs(getgc(true)) do
	if type(v) == "table" and rawget(v, "mode") then
		Client = v;
	end
end
local JumpPower = Client.JP

function Action(Object, Function) if Object ~= nil then Function(Object) end end

local oldFireBullet

local mt = getrawmetatable(game)
local old = mt.__namecall
oldFireBullet = mt.__namecall

local wkspc = Client.wkspc
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Camera = Workspace.CurrentCamera

local WTVP = Camera.WorldToViewportPoint
local WorldToViewport = function(...) return WTVP(Camera, ...) end
local WTSP = Camera.WorldToScreenPoint
local WorldToScreen = function(...) return WTSP(Camera, ...) end

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
local venyx = library.new("Arsenal", 5013109572)

local aimPage = venyx:addPage("Aim", 5012544693)
local aimbotSection = aimPage:addSection("Aimbot")
local silentAimSection = aimPage:addSection("Silent Aim")
local othersSection = aimPage:addSection("Others")

local espPage = venyx:addPage("ESP", 5012544693)
local espFeaturesSection = espPage:addSection("Features")
local espColorsSection = espPage:addSection("Colors")

local weaponsPage = venyx:addPage("Weapons", 5012544693)
local mainWeaponsSection = weaponsPage:addSection("Weapons Mods")
local miscWeaponsSection = weaponsPage:addSection("Misc")

local playerPage = venyx:addPage("Player", 5012544693)
local playerSection = playerPage:addSection("Player Mods")

local creditsPage = venyx:addPage("Credits", 5012544693)
local creditsSection = creditsPage:addSection("Scripting by Compl1cated#9058")
local creditsSection2 = creditsPage:addSection("UI Library - Venyx")

pcall(function()
    UIS.InputBegan:Connect(function(UserInput)
        if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.J then
            rageon = not rageon    
        end
        if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space and infJumpon then
            Action(LocalPlayer.Character.Humanoid, function(self)
                if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
                    Action(self.Parent.HumanoidRootPart, function(self)
                        self.Velocity = Vector3.new(0, JumpPower, 0) 
                    end) 
                end
            end)
        end
        if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.E then
            noclipon = not noclipon
        end
        --[[
        if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == toggleUIKey then
            venyx:toggle()
        end
        --]]
        if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == aimbotKey and aimbotOn then
            aimbotEnabled = true
            spawn(function()
                while wait() do
                    local target = WorldToScreen(getClosestToMouse().Character[aimbotPart].Position)
                    mousemoverel(target.X - Mouse.X, target.Y - Mouse.Y)
                    if not aimbotEnabled then return end
                end
            end)
        end
    end)
end)

UIS.InputEnded:Connect(function(UserInput)
    if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == aimbotKey and aimbotOn then
        aimbotEnabled = false
    end
end)

function isSameTeam(Player, Player2)
	if wkspc.FFA.Value == true then
		return false
	else
		return Player.TeamColor == Player2.TeamColor and true or false
	end
end

function hasVal(t, val)
    if type(t) ~= "table" then return end
    for i, v in ipairs(t) do
        if v == val then return true end
    end
    return false
end

function clearTable(t)
    if type(t) ~= "table" then return end
    for k in pairs (t) do
        t[k] = nil
    end
end

local function removeESP(t)
    if type(t) ~= "table" then return end
    for k, v in pairs(t) do
        t[k].Remove()
    end
end

function getLowestValue(t)
    if type(t) ~= "table" then return end
    local temp
    for _, v in next, t do
        temp = v
        break
    end
    
    for _, v in next, t do
        if v = 2 then
                    espPaused = true
                    removeESP(PlayerLines)
                    clearTable(PlayerNames)
                    clearTable(PlayerLines)
                    espPaused = false
                end
            end
        end)
    end)
end)


local PlayerNames2 = {}
local NamedPlayers = {}

spawn(function()
    pcall(function()
        RunService.RenderStepped:Connect(function()
            if playerNamesOn and not playerNamesPaused then
                for i, v in pairs(Players:GetPlayers()) do
                    if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                        if not hasVal(PlayerNames2, v.Name) or NamedPlayers[i] == nil then
                            table.insert(PlayerNames2, v.Name)
                            NamedPlayers[i] = Drawing.new("Text")
                            
                            if v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
                                
                                NamedPlayers[i].Visible = true
                                NamedPlayers[i].Transparency = 1
                                NamedPlayers[i].Text = v.Name
                                NamedPlayers[i].Size = 14.0
                                if useDefaultTeamColors then
                                    NamedPlayers[i].Color = v.TeamColor.Color
                                else
                                    NamedPlayers[i].Color = playerNamesColor
                                end
                                NamedPlayers[i].Outline = true
                                NamedPlayers[i].Center = true
                                NamedPlayers[i].Position = Vector2.new(vector.X, vector.Y)
                            end
                        elseif hasVal(PlayerNames2, v.Name) and NamedPlayers[i] ~= nil then
                            if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
    
                                if onScreen then
                                    NamedPlayers[i].Position = Vector2.new(vector.X, vector.Y)
                                    if useDefaultTeamColors then
                                        NamedPlayers[i].Color = v.TeamColor.Color
                                    else
                                        NamedPlayers[i].Color = playerNamesColor
                                    end
                                    NamedPlayers[i].Transparency = 1
                                    NamedPlayers[i].Text = v.Name
                                    NamedPlayers[i].Size = 14.0
                                    NamedPlayers[i].Outline = true
                                    NamedPlayers[i].Center = true
                                    NamedPlayers[i].Visible = true
                                elseif not onScreen or not v.Status.Alive.Value then
                                    NamedPlayers[i].Visible = false
                                end
                            end
                        end
                    end
                end
            else
                if #PlayerNames2 >= 2 then
                    playerNamesPaused = true
                    removeESP(NamedPlayers)
                    clearTable(PlayerNames2)
                    clearTable(NamedPlayers)
                    playerNamesPaused = false
                end
            end
        end)
    end)
end)

local PlayerNames3 = {}
local TaggedPlayers = {}

spawn(function()
    pcall(function()
        RunService.RenderStepped:Connect(function()
            if showDistanceOn and not showDistancePaused then
                for i, v in pairs(Players:GetPlayers()) do
                    if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                        if not hasVal(PlayerNames3, v.Name) or TaggedPlayers[i] == nil then
                            table.insert(PlayerNames3, v.Name)
                            TaggedPlayers[i] = Drawing.new("Text")
    
                            if v ~= LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and not isSameTeam(LocalPlayer, v) then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
    
                                TaggedPlayers[i].Visible = true
                                TaggedPlayers[i].Transparency = 1
                                TaggedPlayers[i].Text = tostring(math.floor(v:DistanceFromCharacter(LocalPlayer.Character.HumanoidRootPart.Position) + 0.5)) .. " studs"
                                TaggedPlayers[i].Size = 14.0
                                TaggedPlayers[i].Color = Color3.fromRGB(255, 255, 255)
                                TaggedPlayers[i].Outline = true
                                TaggedPlayers[i].Center = true
                                TaggedPlayers[i].Position = Vector2.new(vector.X + 60, vector.Y)
                            end
                        elseif hasVal(PlayerNames3, v.Name) and TaggedPlayers[i] ~= nil then
                            if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
    
                                if onScreen then
                                    TaggedPlayers[i].Text = tostring(math.floor(v:DistanceFromCharacter(LocalPlayer.Character.HumanoidRootPart.Position) + 0.5)) .. " studs"
                                    TaggedPlayers[i].Position = Vector2.new(vector.X + 60, vector.Y)
                                    TaggedPlayers[i].Size = 14.0
                                    TaggedPlayers[i].Transparency = 1
                                    TaggedPlayers[i].Color = Color3.fromRGB(255, 255, 255)
                                    TaggedPlayers[i].Outline = true
                                    TaggedPlayers[i].Center = true
                                    TaggedPlayers[i].Visible = true
                                elseif not onScreen or not v.Status.Alive.Value then
                                    TaggedPlayers[i].Visible = false
                                end
                            end
                        end
                    end
                end
            else
                if #PlayerNames3 >= 2 then
                    showDistancePaused = true
                    removeESP(TaggedPlayers)
                    clearTable(PlayerNames3)
                    clearTable(TaggedPlayers)
                    showDistancePaused = false
                end
            end
        end)
    end)
end)

local PlayerNames4 = {}
local BoxedPlayers = {}

spawn(function()
    pcall(function()
        RunService.RenderStepped:Connect(function()
            if boxesOn and not boxesPaused then
                for i, v in pairs(Players:GetPlayers()) do
                    if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                        if not hasVal(PlayerNames4, v.Name) or BoxedPlayers[i] == nil then
                            table.insert(PlayerNames4, v.Name)
                            BoxedPlayers[i] = Drawing.new("Quad")
    
                            if v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) and v.Status.Alive.Value then
                                local Size = Vector3.new(2, 3, 0) * ((v.Character.Head.Size.Y / 2) * 2)
                                
                                local TLPos, onScreen1 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, 0)).Position)
                                local TRPos, onScreen2 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, 0)).Position)
                                local BLPos, onScreen3 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, 0)).Position)
                                local BRPos, onScreen4 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, 0)).Position)
    
                                BoxedPlayers[i].Visible = true
                                BoxedPlayers[i].Transparency = 1 
                                BoxedPlayers[i].Thickness = 2
                                if useDefaultTeamColors then
                                    BoxedPlayers[i].Color = v.TeamColor.Color
                                else
                                    BoxedPlayers[i].Color = boxesColor
                                end
                                BoxedPlayers[i].Filled = false
                                if onScreen1 and onScreen2 and onScreen3 and onScreen4 then
                                    BoxedPlayers[i].PointA = Vector2.new(TLPos.X, TLPos.Y)
                                    BoxedPlayers[i].PointB = Vector2.new(TRPos.X, TRPos.Y)
                                    BoxedPlayers[i].PointC = Vector2.new(BRPos.X, BRPos.Y)
                                    BoxedPlayers[i].PointD = Vector2.new(BLPos.X, BLPos.Y)
                                end
                            end
                        elseif hasVal(PlayerNames4, v.Name) and BoxedPlayers[i] ~= nil then
                            if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) and v.Status.Alive.Value then
                                local Size = Vector3.new(2, 3, 0) * ((v.Character.Head.Size.Y / 2) * 2)
                                
                                local TLPos, onScreen1 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, 0)).Position)
                                local TRPos, onScreen2 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, 0)).Position)
                                local BLPos, onScreen3 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, 0)).Position)
                                local BRPos, onScreen4 = WorldToViewport((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, 0)).Position)
    
                                if onScreen1 and onScreen2 and onScreen3 and onScreen4 then
                                    BoxedPlayers[i].PointA = Vector2.new(TLPos.X, TLPos.Y)
                                    BoxedPlayers[i].PointB = Vector2.new(TRPos.X, TRPos.Y)
                                    BoxedPlayers[i].PointC = Vector2.new(BRPos.X, BRPos.Y)
                                    BoxedPlayers[i].PointD = Vector2.new(BLPos.X, BLPos.Y)
                                    if useDefaultTeamColors then
                                        BoxedPlayers[i].Color = v.TeamColor.Color
                                    else
                                        BoxedPlayers[i].Color = boxesColor
                                    end
                                    BoxedPlayers[i].Thickness = 2
                                    BoxedPlayers[i].Visible = true
                                elseif not onScreen or not v.Status.Alive.Value then
                                    BoxedPlayers[i].Visible = false
                                end
                            end
                        end
                    end
                end
            else
                if #PlayerNames4 >= 2 then
                    boxesPaused = true
                    removeESP(BoxedPlayers)
                    clearTable(PlayerNames4)
                    clearTable(BoxedPlayers)
                    boxesPaused = false
                end
            end
        end)
    end)
end)

local PlayerNames5 = {}
local HealthedPlayers = {}

spawn(function()
    pcall(function()
        RunService.RenderStepped:Connect(function()
            if showHealthOn and not showHealthPaused then
                for i, v in pairs(Players:GetPlayers()) do
                    if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                        if not hasVal(PlayerNames5, v.Name) or HealthedPlayers[i] == nil then
                            table.insert(PlayerNames5, v.Name)
                            HealthedPlayers[i] = Drawing.new("Text")
    
                            if v ~= LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and not isSameTeam(LocalPlayer, v) then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
    
                                HealthedPlayers[i].Visible = true
                                HealthedPlayers[i].Transparency = 1
                                HealthedPlayers[i].Text = tostring(v.Character.Humanoid.Health) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. " HP"
                                HealthedPlayers[i].Size = 14.0
                                HealthedPlayers[i].Color = Color3.fromRGB(255, 255, 255)
                                HealthedPlayers[i].Outline = true
                                HealthedPlayers[i].Center = true
                                HealthedPlayers[i].Position = Vector2.new(vector.X, vector.Y - 10)
                            end
                        elseif hasVal(PlayerNames5, v.Name) and HealthedPlayers[i] ~= nil then
                            if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer and not isSameTeam(LocalPlayer, v) and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
                                local vector, onScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
    
                                if onScreen then
                                    HealthedPlayers[i].Text = tostring(v.Character.Humanoid.Health) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. " HP"
                                    HealthedPlayers[i].Position = Vector2.new(vector.X, vector.Y - 10)
                                    HealthedPlayers[i].Color = Color3.fromRGB(255, 255, 255)
                                    HealthedPlayers[i].Size = 14.0
                                    HealthedPlayers[i].Outline = true
                                    HealthedPlayers[i].Center = true
                                    HealthedPlayers[i].Transparency = 1
                                    HealthedPlayers[i].Visible = true
                                elseif not onScreen or not v.Status.Alive.Value then
                                    HealthedPlayers[i].Visible = false
                                end
                            end
                        end
                    end
                end
            else
                if #PlayerNames5 >= 2 then
                    showHealthPaused = true
                    removeESP(HealthedPlayers)
                    clearTable(PlayerNames5)
                    clearTable(HealthedPlayers)
                    showHealthPaused = false
                end
            end
        end)
    end)
end)

Players.PlayerRemoving:Connect(function()
    if tracersOn then
        espPaused = true
        removeESP(PlayerLines)
        clearTable(PlayerNames)
        clearTable(PlayerLines)
        espPaused = false
    end
    if playerNamesOn then
        playerNamesPaused = true
        removeESP(NamedPlayers)
        clearTable(PlayerNames2)
        clearTable(NamedPlayers)
        playerNamesPaused = false
    end
    if showDistanceOn then
        showDistancePaused = true
        removeESP(TaggedPlayers)
        clearTable(PlayerNames3)
        clearTable(TaggedPlayers)
        showDistancePaused = false
    end
    if boxesOn then
        boxesPaused = true
        removeESP(BoxedPlayers)
        clearTable(PlayerNames4)
        clearTable(BoxedPlayers)
        boxesPaused = false
    end
    if showHealthOn then
        showHealthPaused = true
        removeESP(HealthedPlayers)
        clearTable(PlayerNames5)
        clearTable(HealthedPlayers)
        showHealthPaused = false
    end
end)

spawn(function()
    pcall(function()
        RunService.RenderStepped:Connect(function()
            if espon then
                for i,v in pairs(Players:GetPlayers()) do
                    if v.Status.Alive.Value == true then
                        if not v.Character.HumanoidRootPart:FindFirstChild("scruc") and not isSameTeam(LocalPlayer, v) and v.Name ~= LocalPlayer.Name then
                            local part = Instance.new("BoxHandleAdornment")
                        
                            part.Name = "scruc"
                            part.AlwaysOnTop = true
                            part.Adornee = v.Character.HumanoidRootPart
                            part.ZIndex = 5
                            part.Parent = v.Character.HumanoidRootPart
                            part.Transparency = 0.6
                            part.Color3 = boxesColor
                            part.Size = v.Character.HumanoidRootPart.Size + Vector3.new(1, 1, 1)
                        elseif v.Character.HumanoidRootPart:FindFirstChild("scruc") and isSameTeam(LocalPlayer, v) then
                            v.Character.HumanoidRootPart:FindFirstChild("scruc"):Destroy()
                        end
                    end
                end
            else
                for i,v in pairs(Players:GetPlayers()) do
                    if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.HumanoidRootPart:FindFirstChild("scruc") then
                        v.Character.HumanoidRootPart.scruc:Destroy() 
                    end
                end
            end
        end)
    end)
end)				
			

Roblox Arsenal Aimbot Script 4

							
							
					local Vnew = Vector3.new
local Cnew = CFrame.new
local CAngles = CFrame.Angles
local Inaccuracy = 0
local mmin = math.min
local mrandom = math.random
local mmax = math.max
local Bnew = BrickColor.new
local tinsert = table.insert
local mrandom = mrandom
local mmax = mmax
local mrad = math.rad
local mfloor = math.floor
local Bnew = Bnew

function randomspread(fadg)
if mrandom(1, 2) == 1 then
return mrandom(-fadg, -fadg / 3)
else
return mrandom(fadg / 3, fadg)
end
end

local function shoot()
local Camera = game.Workspace.CurrentCamera
local Char = game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
if Char ~= nil then
local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if Tool ~= nil then
local ToolName = Tool.Name
local gunenv = getsenv(game.Players.LocalPlayer.Character[ToolName].Gun)
local gupvs = debug.getupvalues(gunenv.Fire)
local Settings = gupvs.Settings
local gupvsz = debug.getupvalues(gunenv.firethebox)
gupvsz.Firing = true
local MyPlayer = game.Players.LocalPlayer
local endpos = Camera.CFrame.p + Camera.CFrame.lookVector * 999
local startpos = game.Players.LocalPlayer.Character.Head.Position
local Spread = CAngles(mrad(randomspread(0) / 20), mrad(randomspread(0) / 20), mrad(randomspread(0) / 20))
local RayCasted = Ray.new(startpos, (Cnew(startpos, endpos) * Spread).lookVector.unit * Settings.Range)
local Ray_Ignore = gupvsz.Ray_Ignore
local Hit, Pos, normal = workspace:FindPartOnRayWithIgnoreList(RayCasted, Ray_Ignore, false, true)
local flek = Camera.Arms.Flash.Position
local FakeRayCasted = Ray.new(Camera.Arms.Flash.Position, (CFrame.new(Camera.Arms.Flash.Position, endpos) * Spread).lookVector.unit * 5)
local Hit12, Pos12 = game.Workspace:FindPartOnRayWithIgnoreList(FakeRayCasted, Ray_Ignore, false, true)
Tool.Gun.sv_gun.Fire:FireServer(normal, Hit, Pos, Spread, MyPlayer, startpos, endpos, 10000, 10000, 0.01, Settings.MSX, 10000, 10000, 10000, 0.01, 10000, 10000, false, Tool.Handle, ToolName, false, false, Pos12, flek)
end
end
end

local eDown = false
local input = game:GetService("UserInputService")
local player = game.Players.LocalPlayer

input.InputBegan:connect(function(k)
   local key = k.KeyCode
   if key == Enum.KeyCode.E then
       eDown = true
   end
end)

input.InputEnded:connect(function(k)
   local key = k.KeyCode
   if key == Enum.KeyCode.E then
       eDown = false
   end
end)
print("Loaded!")
while wait() do
   if eDown then
local shot, failed = pcall(shoot)
       if not shot then
print("Error: "..failed)
end
   end
end				
			

How to use?

To learn how to use injector go here. After finishing the process, all you have to do now  is paste the script and click execute! Then the script will immediately start writing.

Jenith

Written by Jenith

A gaming fanatic and a article writer.

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